Halloween Gambit board position illustration
Image 1 (Black to Move). The Halloween Gambit setup: White sacrifices on e5 from a Four Knights position and invites Black into uncomfortable practical defense.

Frequency and Success of Halloween Gambit for Online Players

A scan of all Lichess.org rated games played from January 2025-May 2026 found the Halloween gambit to be rare, scary and effective, and capable of slowing Black down during the opening.

1,564,366,882
Total rated Lichess games
16,046,293
Games with e-pawns/four-knights setup
574,371
Halloween games
0.037%
of all rated games
54.4%
Halloween White score %*
52.8%
White/attacker win rate
4.36s
Blitz Black first-10 sec/move when Halloween played
3.57s
Blitz Black first-10 sec/move when declined
51.7%
Weighted Avg All-game White Score %**
49.8%
Avg All-game White Win rate **
+2.7%
Score Lift
+3.0%
Win rate Lift

*Score % is chess scoring from the White/attacker perspective: win = 1 point, draw = 0.5 points, loss = 0 points. So Score % = win % + 0.5 x draw %. Win % counts only wins.
** All-game White scores and win rates were calculated separately by game type and 250 point Elo buckets. The weighted average then used the same relative weights from Halloween game relative frequencies.

Headline findings

Takeaway. If you are serious about classical or over-the-board chess, this is probably not an opening to build your game around. If you play online, especially bullet or blitz, it is worth knowing how to defend it well enough that the response is close to automatic. Whether you should play it yourself is a different question: many coaches will dislike it because it can reward habits they are trying to remove. But for ordinary online players killing a few minutes in a short game, if you are staring at an e-pawns/four-knights setup and want to slow down a similarly rated opponent, there are probably worse practical sins to commit.

Discussion

Halloween Gambit after Black accepts and White plays d4
Image 2 (Black to Move). Black accepts the knight sacrifice on e5 and White starts pushing the center with d4.
Halloween Gambit after Black retreats and White advances e5
Image 3 (Black to Move). Black retreats the knight to g6 and White advances e5, gaining space and forcing Black into uncomfortable defensive choices.

The Halloween Gambit is a rare, aggressive and apparently effective sacrifice. Looking at every eligible rated standard game played on Lichess.org from January 2025 through the end of May 2026, the setup was available for players in 1.04% of eligible rated games. White actually played the gambit 3.6% of the time it was available. In the sample of 1.55 billion games, the Halloween Gambit was played about 3.7 times for every 10,000 games seen.

The conditions are straightforward: the e-pawns come out, and all four knights come out, in no particular order. At that point White can take the black pawn on e5, sacrificing a knight and giving us the setup in Image 1. The standard move-order is 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5, but the same position can be reached through several Four Knights move orders.

If Black accepts, Black may feel rather good about White's foolishness for a second, only for White to start throwing pawns, pieces, and initiative at the center and kingside. Image 2 illustrates the predicament after Black takes and White pushes the d-pawn to d4. Image 3 illustrates Black's proper response to escape the first attack and White's follow-up pawn attack. After that, Black often has to tuck the knight on f6 back to its starting square, and a wave of lack-of-development gloom comes over the player.

That is part of why the opening can be uncomfortable in practical online games. Black often has to make moves that feel wrong to newer players, such as retreating a knight to its starting square or giving back a central pawn to open lines and bring more pieces into the defense. Those ideas may be objectively sensible, but they are not obvious when the clock is running and White's pawns are already rolling forward.

The opening also has a real YouTube footprint. For example, these Shorts (one, two) discuss the Halloween Gambit, and Nelson Lopez describes it as common at certain Elos. In the Lichess data analyzed here, that does not appear to be the case at the platform-wide level. It is possible that it is far more common in certain Chess.com beginner/intermediate pockets, even if it is not common across the full Lichess archive.

In addition to being rare, the Halloween Gambit appears effective in this dataset. Comparing the average score and win rates when it is used to all-game reference rates by game type and rating bucket, or to games where the e-pawns/four-knights setup was present but the sacrifice was not made, we see higher average scores and win rates. This is especially true for bullet and blitz in the 1000-1750 Lichess Elo range. For example, in bullet games with average Elo 1500-1749, the win-rate gap for gambit taken (30,252 games) versus declined (810,689 games) was +5.8%.

The over-the-board contrast is important. In the much smaller LumbrasGigaBase OTB-like sample, I found only 276 clean Halloween games, and White scored 50.91%. That is below both the overall OTB-like White score and the score from games where the same setup appeared but White declined Nxe5, so the online effectiveness signal should not be read as an OTB recommendation.

We also see that it is rare enough to spin up the CPU fans of many Black opponents who snap out of opening auto-pilot to consider what is happening. For example, in bullet games Black averaged 1.47 seconds per move in the first 10 moves with the e-pawns/four-knights setup when the Halloween Gambit was declined, and 1.90 seconds per move when used. That is a total difference of 4.3 seconds across the first 10 moves. For blitz it appeared to add 7.9 seconds.

The tables and graphs that follow provide a more detailed analysis of its occurrence, effectiveness and impact on time forfeits and opening time usage.

Data and method

I used the Lichess open database standard rated archives for January 2025-May 2026, covering 1,564,366,882 games in a large database scan. Lichess publishes these monthly PGN files under CC0 and notes that each monthly file is not cumulative.

The main analysis uses explicit PGN-prefix parsing rather than Lichess opening names. I counted a Halloween game when the e-pawns and all four knights reached the Four Knights setup in the first three moves by each side, and White then played Nxe5 as the fourth White move. Games with WhiteTitle or BlackTitle equal to BOT were excluded. No engine analysis was used.

For bucket charts, I used the average of White and Black Lichess ratings and rounded down to the nearest 250-point bucket. The reference tables use the same buckets and game types across all non-bot games, reporting separate White and Black win rates.

Win-rate lift by rating bucket and game type

The first chart compares White's win rate in Halloween games against the all-game White result rate in the same game type and rating bucket. The largest lift appears in faster games and in the 1250-1999 average-rating range. Refer to the appendix for the detailed tables with the data used to construct these charts.

Grouped bar chart of Halloween win-rate gap versus all White games
Graph 1. Halloween White win rate minus all-game White win rate in the same rating bucket and game type. Buckets use the same 250-point rating ranges as the tables. Bars are shown where there are more than 100 Halloween games and at least 1,000 reference games.
Grouped bar chart of Halloween taken versus declined win-rate gap
Graph 2. White win rate when the Halloween Gambit was taken minus White win rate when the same e-pawns/four-knights setup was reached but Nxe5 was declined. Buckets use the same 250-point rating ranges as the tables. Bars are shown where there are more than 100 taken games and more than 100 declined games.

How often was Halloween actually available? (January 2025-May 2026 exact PGN parse)

This section answers a narrower question: how often did the opening reach the setup where White could immediately play Nxe5 to enter the Halloween Gambit?

I counted a Halloween opportunity when White's first three moves were e4, Nf3, and Nc3 in any order, and Black's first three moves were e5, Nc6, and Nf6 in any order. That includes transpositions such as 1.Nc3 Nc6 2.Nf3 Nf6 3.e4 e5. A played Halloween was then White choosing Nxe5 as the fourth White move.

1,548,076,590
Total rated Lichess games
16,046,293
Halloween opportunities
1.037%
of January 2025-May 2026 eligible games
574,371
Halloween attempts
3.6%
played when available
15,471,922
available but declined
54.4%
White score when played
52.8%
White win when played
51.8%
White score when declined
49.6%
White win when declined

One striking January 2025-May 2026 result is that declining the gambit from the e-pawns/four-knights setup was associated with lower average results for White. White scored 51.8% and won 49.6% when the Halloween was available but not played, compared with 54.4% score and 52.8% wins when White chose Nxe5. That does not prove the sacrifice is objectively best, because players self-select into openings, but it does suggest that in practical Lichess games the players who take the shot do better than the players who reach the same moment and choose a quieter move.

Detailed played-versus-declined and availability tables can be found in the appendix.

Based on these results, the gambit appears to be effective in practical Lichess play. That does not mean it is theoretically best, or that every player should add it to a serious repertoire. It does mean that in this large online sample, White scores well with it, and in the January 2025-May 2026 exact-opportunity scan White also scored better when choosing the gambit than when reaching the same opportunity and declining it.

Breakdown by game type

This side-by-side table compares Halloween White against the all-game White baseline in the same January 2025-May 2026 archive set.

In absolute game count, the Halloween Gambit appears most often in bullet and blitz. As a share of games within each time control, though, it is actually more common in longer formats: 0.060% of 10+0 rapid games and 0.062% of >10 minute rapid games, compared with 0.029% of bullet games. That is about 6.0 and 6.2 Halloween games per 10,000 games in the rapid pools, even though the practical lift appears stronger in faster games where Black has less time to react.

Table 1.

Game typeHalloween gamesAll gamesHalloween % of all gamesHalloween White win %Halloween White score %*All-game White win %All-game White score %*Win gapScore gap
Bullet169,306580,515,5610.029%55.3%56.4%50.0%51.4%+5.3%+5.0%
Blitz256,800721,203,1550.036%52.6%54.3%49.6%51.8%+3.0%+2.5%
10+0 rapid101,764169,787,6540.060%51.3%53.1%49.6%51.9%+1.7%+1.2%
>10 min rapid41,22766,549,5130.062%48.5%50.5%49.4%52.0%-1.0%-1.4%
Classical4,9439,016,2590.055%48.1%50.3%49.2%51.9%-1.1%-1.6%
Correspondence3311,004,4480.033%41.4%43.1%49.2%51.3%-7.8%-8.3%
Total574,3711,548,076,5900.037%52.8%54.4%49.7%51.6%+3.1%+2.7%

Halloween-only game type mix

Table 2.

Game typeGames% of Halloween gamesHalloween White score %*Attacker winDraw
Bullet169,30629.5%56.4%55.3%2.2%
Blitz256,80044.7%54.3%52.6%3.4%
10+0 rapid101,76417.7%53.1%51.3%3.7%
>10 min rapid41,2277.2%50.5%48.5%4.1%
Classical4,9430.9%50.3%48.1%4.5%
Correspondence3310.1%43.1%41.4%3.3%

Where Halloween games occur

Stacked bar chart of Halloween games by rating bucket and game type
Graph 3. Percent of Halloween games by average rating bucket and game type.

Detailed distribution percentages and raw counts are in the appendix.

Clock pressure and timeout endings

The timing analysis uses the same January 2025-May 2026 exact opportunity parse. The short version is that the Halloween appears to cost Black some opening clock time when it is played. Across exact-opportunity games, Black averaged 4.52 seconds per move over the first 10 Black moves when White played Nxe5, compared with 4.08 seconds when White reached the e-pawns/four-knights setup and declined it. White averaged 3.47 seconds per move when playing it and 3.65 seconds when declining it.

Timeout endings are mostly a bullet and blitz question, and the differences are smaller than the headline win-rate lift. The first table focuses on bullet and blitz because timeout endings are much more common there.

Table 3.

Game typeUsed gamesUsed: White timeout win %Declined gamesDeclined: White timeout win %Timeout win gap
Bullet169,30626.9%4,231,82626.2%+0.7%
Blitz256,80010.4%6,905,63510.4%-0.0%

For opening clock use, I measured average seconds per move across each side's first 10 moves, using Lichess PGN clock comments where available.

Table 4.

Game typeUsed gamesUsed: White sec/moveUsed: Black sec/moveUsed: Black-White secDeclined gamesDeclined: White sec/moveDeclined: Black sec/moveBlack slowdown when used
Bullet169,3061.431.90+0.474,231,8261.281.47+0.43
Blitz256,8003.294.36+1.086,905,6353.173.57+0.79
10+0 rapid101,7645.196.64+1.452,547,2305.355.95+0.69
>10 min rapid41,2277.979.88+1.911,599,4868.379.19+0.69
Classical4,94310.9114.64+3.73175,99612.7514.06+0.58
Correspondence3310.000.00+0.0011,7490.000.00+0.00

See Detailed Clock breakdowns for the Elo-bucket timing table.

Weighted all-game White baseline

This controls for where Halloween games actually occur. For each game-type and rating-bucket cell, I used the all-game White win and score rate, then weighted that cell by its share of Halloween games.

Table 5.

Halloween gamesWeighted games coveredWeight coverageHalloween White win %Weighted all-game White win %Win gapHalloween White score %*Weighted all-game White score %*Score gap
574,371574,371100.0%52.8%49.8%+3.0%54.4%51.7%+2.7%

Reference rates from all January 2025-May 2026 games

For context, I also computed straight all-game reference rates from all non-bot January 2025-May 2026 standard games, grouped by game type and average-rating bucket. These are ordinary global averages within each bucket, not a reweighted sample designed to mimic where Halloween games occurred.

The bucket-level Halloween-versus-reference tables and the color baseline rates are in the appendix.

How does the Halloween Gambit do in OTB games?

As a contrast to the Lichess online sample, I also ran the same exact PGN-prefix parser on the LumbrasGigaBase over-the-board PGN archives. The identification rule was identical to the Lichess analysis: White's first three moves had to include e4, Nf3, and Nc3 in any order; Black's first three moves had to include e5, Nc6, and Nf6 in any order; and White then had to play Nxe5.

The OTB comparison uses the dated LumbrasGigaBase OTB archives and excludes the Online archives, the no-date archive, and the special OTB Elite - ELO > 2400 archive. The elite file is useful for elite-only work, but not for a population baseline: a fingerprint overlap check found that 99,996 of the first 100,000 elite games checked were already present in the dated OTB archives. I also filtered obvious correspondence/online-like records from the OTB-labelled files where possible.

Table 6. LumbrasGigaBase OTB-like Halloween comparison.

MetricValue
Eligible OTB-like games9,044,387
Games with both player Elos7,609,900
e-pawns/four-knights opportunities69,666
Halloween Gambit played276
Halloween declined69,390
Setup availability0.770%
Halloween games as share of eligible games0.00305%
Halloween games per 10,000 eligible games0.305
Halloween played when available0.396%
Overall population White score53.71%
Overall population White win rate39.28%
Halloween White score50.91%
Halloween White win rate43.12%
Declined White score51.61%
Declined White win rate36.42%

In this OTB-like database, the Halloween Gambit is much rarer than in the Lichess online archive: about 0.3 games per 10,000 eligible OTB-like games, versus about 3.7 games per 10,000 in the January 2025-May 2026 Lichess scan. The OTB result also comes from only 276 clean hits, so the success-rate estimates are much noisier than the Lichess results. With that caveat, the same effectiveness signal does not show up in this smaller OTB sample: Halloween White scored 50.91%, below both the overall OTB-like White score of 53.71% and the 51.61% score in games where the e-pawns/four-knights setup was reached but Nxe5 was declined.

Table 7. LumbrasGigaBase OTB-like Halloween frequency by average Elo bucket.

Avg Elo bucketEligible gamesHalloween opportunitiesHalloween playedHalloween per 10,000 gamesPlayed when available
10009,34036000.0000.000%
125048,88199830.6140.301%
1500388,1363,774260.6700.689%
17501,588,91210,281660.4150.642%
20002,684,21515,607560.2090.359%
22502,355,91114,450180.0760.125%
2500520,3583,72000.0000.000%
275013,92211700.0000.000%

The rating breakout supports the idea that, in recorded OTB play, the Halloween Gambit is mostly a lower-to-mid rating phenomenon. The clearest concentration is around the 1500-1750 average-Elo range, with a visible drop above 2000 and almost no clean OTB-like examples at 2500+. The caveat is sample size: with only 276 OTB-like Halloween games, the frequency pattern is more reliable than any bucket-level claim about success.

Caveats

Appendix: detailed data tables

These tables provide the detailed bucket-level data behind the main charts and headline summaries.

January 2025-May 2026 played vs declined by Elo range and game type

This table compares games where the Halloween opportunity appeared and White played Nxe5 against games where the same opportunity appeared but White chose another move.

Table A1.

Avg ratingGame typeUsed gamesUsed score %Used win %Declined gamesDeclined score %Declined win %Score gapWin gap
250-499Bullet2343.5%43.5%57554.8%54.1%-11.3%-10.6%
250-499Blitz13542.6%37.0%2,75654.6%49.9%-12.0%-12.9%
250-49910+0 rapid12940.3%34.1%2,75053.6%48.8%-13.3%-14.7%
250-499>10 min rapid23137.2%29.9%5,88652.6%46.3%-15.4%-16.4%
500-749Bullet1,58955.1%54.2%40,87052.2%51.4%+2.9%+2.8%
500-749Blitz3,74651.7%49.3%123,51752.1%49.4%-0.5%-0.0%
500-74910+0 rapid2,43048.9%45.8%75,82052.9%49.6%-4.0%-3.8%
500-749>10 min rapid2,15141.2%37.7%123,56552.4%48.6%-11.2%-10.9%
500-749Classical2035.0%30.0%79451.9%48.0%-16.9%-18.0%
750-999Bullet16,11256.6%55.8%359,07651.9%50.9%+4.8%+4.9%
750-999Blitz25,59954.3%52.5%753,59552.0%49.7%+2.3%+2.7%
750-99910+0 rapid12,77252.8%50.5%362,91652.1%49.5%+0.7%+1.1%
750-999>10 min rapid7,78951.2%48.8%395,81851.5%48.7%-0.4%+0.1%
750-999Classical19749.0%44.7%9,48751.5%48.2%-2.5%-3.6%
1000-1249Bullet29,47256.2%55.3%716,64152.2%51.1%+4.0%+4.2%
1000-1249Blitz52,62254.4%52.8%1,424,25051.6%49.5%+2.7%+3.3%
1000-124910+0 rapid26,67853.9%52.0%646,75151.4%49.0%+2.5%+3.0%
1000-1249>10 min rapid12,13552.0%50.1%467,58550.3%47.7%+1.7%+2.4%
1000-1249Classical87153.0%50.5%34,78951.6%49.0%+1.4%+1.6%
1000-1249Correspondence540.0%40.0%25850.6%45.3%-10.6%-5.3%
1250-1499Bullet30,61857.4%56.5%825,15252.4%51.1%+5.1%+5.4%
1250-1499Blitz53,77354.4%52.9%1,582,47251.9%49.8%+2.4%+3.2%
1250-149910+0 rapid27,02653.2%51.6%660,47950.7%48.5%+2.4%+3.1%
1250-1499>10 min rapid10,04650.4%48.8%320,67149.5%47.0%+1.0%+1.8%
1250-1499Classical1,69250.8%48.9%59,42550.0%47.4%+0.8%+1.5%
1250-1499Correspondence6154.1%54.1%1,93649.3%45.8%+4.8%+8.3%
1500-1749Bullet30,25258.0%57.0%810,68952.7%51.2%+5.4%+5.8%
1500-1749Blitz48,07354.9%53.4%1,432,70652.2%49.9%+2.7%+3.5%
1500-174910+0 rapid17,77052.4%50.9%478,26550.8%48.5%+1.7%+2.4%
1500-1749>10 min rapid5,62549.7%47.9%183,44549.9%47.2%-0.1%+0.7%
1500-1749Classical1,45148.9%47.0%50,77249.5%46.8%-0.7%+0.2%
1500-1749Correspondence13539.6%37.8%4,33846.5%44.7%-6.8%-6.9%
1750-1999Bullet24,92556.9%55.8%706,93152.7%51.0%+4.2%+4.9%
1750-1999Blitz42,05454.7%53.0%995,00852.0%49.4%+2.8%+3.6%
1750-199910+0 rapid10,74554.0%52.2%238,53651.2%48.5%+2.7%+3.7%
1750-1999>10 min rapid2,47251.5%49.6%79,97651.0%47.6%+0.6%+1.9%
1750-1999Classical52251.7%49.4%17,09450.3%46.6%+1.4%+2.8%
1750-1999Correspondence8739.1%36.8%3,43848.3%46.0%-9.3%-9.2%
2000-2249Bullet20,71655.7%54.2%460,95752.4%50.4%+3.3%+3.9%
2000-2249Blitz25,70753.4%51.3%442,28252.1%49.0%+1.3%+2.3%
2000-224910+0 rapid3,64651.5%49.0%68,78351.5%48.0%-0.1%+0.9%
2000-2249>10 min rapid68254.8%52.5%20,03351.1%46.6%+3.6%+5.9%
2000-2249Classical17445.7%41.4%3,21151.9%46.0%-6.2%-4.6%
2000-2249Correspondence2659.6%57.7%1,43550.7%46.8%+9.0%+10.9%
2250-2499Bullet11,17752.5%50.6%213,04352.2%49.7%+0.4%+0.9%
2250-2499Blitz4,70349.1%46.0%123,44653.5%48.8%-4.4%-2.8%
2250-249910+0 rapid55559.5%57.1%12,24952.0%46.9%+7.5%+10.2%
2250-2499>10 min rapid9654.7%51.0%2,42051.8%45.4%+2.9%+5.6%
2250-2499Classical1334.6%30.8%34854.0%41.4%-19.4%-10.6%
2250-2499Correspondence1334.6%30.8%27054.8%48.1%-20.2%-17.4%
2500-2749Bullet3,88951.2%48.7%74,22252.3%49.1%-1.2%-0.4%
2500-2749Blitz38752.2%46.5%23,56853.2%46.7%-1.0%-0.2%
2500-274910+0 rapid1330.8%30.8%67849.6%42.5%-18.9%-11.7%
2750-2999Bullet52041.3%38.3%19,82953.9%50.2%-12.5%-11.9%
2750-2999Blitz10.0%0.0%2,03256.3%48.6%-56.3%-48.6%
3000-3249Bullet1154.5%45.5%3,69854.9%50.8%-0.4%-5.4%
3250-3499Bullet2100.0%100.0%14244.4%40.1%+55.6%+59.9%

January 2025-May 2026 availability by Elo range and game type

This exact-opportunity table uses the January 2025-May 2026 PGN prefix parse. Rows suppress cells with 100 or fewer exact opportunities to avoid noisy percentages.

Table A2.

Avg ratingGame typeEligible gamesHalloween available %Available positionsPlayed when available %Halloween playedPlayed: White score %Played: White win %Declined positionsDeclined: White score %Declined: White win %
250-499Bullet40,0681.49%5983.8%2343.5%43.5%57554.8%54.1%
250-499Blitz164,1721.76%2,8914.7%13542.6%37.0%2,75654.6%49.9%
250-49910+0 rapid130,8832.20%2,8794.5%12940.3%34.1%2,75053.6%48.8%
250-499>10 min rapid121,1325.05%6,1173.8%23137.2%29.9%5,88652.6%46.3%
500-749Bullet1,981,4542.14%42,4593.7%1,58955.1%54.2%40,87052.2%51.4%
500-749Blitz5,638,2072.26%127,2632.9%3,74651.7%49.3%123,51752.1%49.4%
500-74910+0 rapid2,939,2872.66%78,2503.1%2,43048.9%45.8%75,82052.9%49.6%
500-749>10 min rapid2,173,8625.78%125,7161.7%2,15141.2%37.7%123,56552.4%48.6%
500-749Classical10,8457.51%8142.5%2035.0%30.0%79451.9%48.0%
750-999Bullet16,971,0402.21%375,1884.3%16,11256.6%55.8%359,07651.9%50.9%
750-999Blitz35,523,7292.19%779,1943.3%25,59954.3%52.5%753,59552.0%49.7%
750-99910+0 rapid12,895,5732.91%375,6883.4%12,77252.8%50.5%362,91652.1%49.5%
750-999>10 min rapid7,722,0765.23%403,6071.9%7,78951.2%48.8%395,81851.5%48.7%
750-999Classical233,6234.15%9,6842.0%19749.0%44.7%9,48751.5%48.2%
1000-1249Bullet47,509,3001.57%746,1134.0%29,47256.2%55.3%716,64152.2%51.1%
1000-1249Blitz85,269,8791.73%1,476,8723.6%52,62254.4%52.8%1,424,25051.6%49.5%
1000-124910+0 rapid26,585,6682.53%673,4294.0%26,67853.9%52.0%646,75151.4%49.0%
1000-1249>10 min rapid12,251,8303.92%479,7202.5%12,13552.0%50.1%467,58550.3%47.7%
1000-1249Classical986,7663.61%35,6602.4%87153.0%50.5%34,78951.6%49.0%
1000-1249Correspondence15,0261.75%2631.9%540.0%40.0%25850.6%45.3%
1250-1499Bullet84,339,3541.01%855,7703.6%30,61857.4%56.5%825,15252.4%51.1%
1250-1499Blitz139,691,4041.17%1,636,2453.3%53,77354.4%52.9%1,582,47251.9%49.8%
1250-149910+0 rapid38,981,0321.76%687,5053.9%27,02653.2%51.6%660,47950.7%48.5%
1250-1499>10 min rapid14,966,8472.21%330,7173.0%10,04650.4%48.8%320,67149.5%47.0%
1250-1499Classical2,355,7872.59%61,1172.8%1,69250.8%48.9%59,42550.0%47.4%
1250-1499Correspondence134,7081.48%1,9973.1%6154.1%54.1%1,93649.3%45.8%
1500-1749Bullet119,660,8390.70%840,9413.6%30,25258.0%57.0%810,68952.7%51.2%
1500-1749Blitz182,267,4610.81%1,480,7793.2%48,07354.9%53.4%1,432,70652.2%49.9%
1500-174910+0 rapid43,940,4231.13%496,0353.6%17,77052.4%50.9%478,26550.8%48.5%
1500-1749>10 min rapid15,349,3491.23%189,0703.0%5,62549.7%47.9%183,44549.9%47.2%
1500-1749Classical3,204,6051.63%52,2232.8%1,45148.9%47.0%50,77249.5%46.8%
1500-1749Correspondence347,2911.29%4,4733.0%13539.6%37.8%4,33846.5%44.7%
1750-1999Bullet135,521,0690.54%731,8563.4%24,92556.9%55.8%706,93152.7%51.0%
1750-1999Blitz169,456,2990.61%1,037,0624.1%42,05454.7%53.0%995,00852.0%49.4%
1750-199910+0 rapid32,468,8810.77%249,2814.3%10,74554.0%52.2%238,53651.2%48.5%
1750-1999>10 min rapid10,535,5320.78%82,4483.0%2,47251.5%49.6%79,97651.0%47.6%
1750-1999Classical1,804,6860.98%17,6163.0%52251.7%49.4%17,09450.3%46.6%
1750-1999Correspondence284,5561.24%3,5252.5%8739.1%36.8%3,43848.3%46.0%
2000-2249Bullet106,351,9070.45%481,6734.3%20,71655.7%54.2%460,95752.4%50.4%
2000-2249Blitz81,195,9800.58%467,9895.5%25,70753.4%51.3%442,28252.1%49.0%
2000-224910+0 rapid10,436,7450.69%72,4295.0%3,64651.5%49.0%68,78351.5%48.0%
2000-2249>10 min rapid3,096,8480.67%20,7153.3%68254.8%52.5%20,03351.1%46.6%
2000-2249Classical390,8570.87%3,3855.1%17445.7%41.4%3,21151.9%46.0%
2000-2249Correspondence175,8960.83%1,4611.8%2659.6%57.7%1,43550.7%46.8%
2250-2499Bullet50,217,9210.45%224,2205.0%11,17752.5%50.6%213,04352.2%49.7%
2250-2499Blitz19,187,8470.67%128,1493.7%4,70349.1%46.0%123,44653.5%48.8%
2250-249910+0 rapid1,343,1160.95%12,8044.3%55559.5%57.1%12,24952.0%46.9%
2250-2499>10 min rapid323,0160.78%2,5163.8%9654.7%51.0%2,42051.8%45.4%
2250-2499Classical28,4761.27%3613.6%1334.6%30.8%34854.0%41.4%
2250-2499Correspondence37,9300.75%2834.6%1334.6%30.8%27054.8%48.1%
2500-2749Bullet14,161,5630.55%78,1115.0%3,88951.2%48.7%74,22252.3%49.1%
2500-2749Blitz2,686,6700.89%23,9551.6%38752.2%46.5%23,56853.2%46.7%
2500-274910+0 rapid65,8641.05%6911.9%1330.8%30.8%67849.6%42.5%
2750-2999Bullet3,346,7630.61%20,3492.6%52041.3%38.3%19,82953.9%50.2%
2750-2999Blitz121,3641.68%2,0330.0%10.0%0.0%2,03256.3%48.6%
3000-3249Bullet401,8290.92%3,7090.3%1154.5%45.5%3,69854.9%50.8%
3250-3499Bullet12,2391.18%1441.4%2100.0%100.0%14244.4%40.1%

Halloween game distribution across all Elo buckets and game types

This table sums to roughly 100% across all cells. Each value is the share of Halloween games in that average-rating bucket and game type.

Table A3.

Avg ratingBulletBlitz10+0 rapid>10 min rapidClassicalCorrespondenceTotal
250-4990.00%0.02%0.02%0.04%0.00%0.00%0.09%
500-7490.28%0.65%0.42%0.37%0.00%0.00%1.73%
750-9992.81%4.46%2.22%1.36%0.03%0.00%10.88%
1000-12495.13%9.16%4.64%2.11%0.15%0.00%21.20%
1250-14995.33%9.36%4.71%1.75%0.29%0.01%21.45%
1500-17495.27%8.37%3.09%0.98%0.25%0.02%17.99%
1750-19994.34%7.32%1.87%0.43%0.09%0.02%14.07%
2000-22493.61%4.48%0.63%0.12%0.03%0.00%8.87%
2250-24991.95%0.82%0.10%0.02%0.00%0.00%2.88%
2500-27490.68%0.07%0.00%0.00%0.00%0.00%0.75%
2750-29990.09%0.00%0.00%0.00%0.00%0.00%0.09%

Halloween raw game counts by Elo bucket and game type

Table A4.

Avg ratingBulletBlitz10+0 rapid>10 min rapidClassicalCorrespondenceTotal
250-4992313512923130521
500-7491,5893,7462,4302,1512009,936
750-99916,11225,59912,7727,789197062,469
1000-124929,47252,62226,67812,1358715121,783
1250-149930,61853,77327,02610,0461,69261123,216
1500-174930,25248,07317,7705,6251,451135103,306
1750-199924,92542,05410,7452,4725228780,805
2000-224920,71625,7073,6466821742650,951
2250-249911,1774,70355596131316,557
2500-27493,889387130044,293
2750-299952010000521

Halloween results by Elo bucket and game type

Table A5.

Avg ratingGame typeGamesAttacker scoreAttacker winDrawAttacker loss
250-499Blitz13542.6%37.0%11.1%51.9%
250-49910+0 rapid12940.3%34.1%12.4%53.5%
250-499>10 min rapid23137.2%29.9%14.7%55.4%
500-749Bullet1,58955.1%54.2%1.8%44.0%
500-749Blitz3,74651.7%49.3%4.7%46.0%
500-74910+0 rapid2,43048.9%45.8%6.2%48.0%
500-749>10 min rapid2,15141.2%37.7%6.9%55.4%
750-999Bullet16,11256.6%55.8%1.6%42.6%
750-999Blitz25,59954.3%52.5%3.7%43.8%
750-99910+0 rapid12,77252.8%50.5%4.5%44.9%
750-999>10 min rapid7,78951.2%48.8%4.7%46.5%
750-999Classical19749.0%44.7%8.6%46.7%
1000-1249Bullet29,47256.2%55.3%1.8%42.8%
1000-1249Blitz52,62254.4%52.8%3.2%44.0%
1000-124910+0 rapid26,67853.9%52.0%3.8%44.2%
1000-1249>10 min rapid12,13552.0%50.1%3.8%46.0%
1000-1249Classical87153.0%50.5%4.9%44.5%
1250-1499Bullet30,61857.4%56.5%1.8%41.7%
1250-1499Blitz53,77354.4%52.9%2.9%44.2%
1250-149910+0 rapid27,02653.2%51.6%3.3%45.2%
1250-1499>10 min rapid10,04650.4%48.8%3.3%47.9%
1250-1499Classical1,69250.8%48.9%3.8%47.3%
1500-1749Bullet30,25258.0%57.0%2.0%41.0%
1500-1749Blitz48,07354.9%53.4%2.9%43.7%
1500-174910+0 rapid17,77052.4%50.9%3.1%46.0%
1500-1749>10 min rapid5,62549.7%47.9%3.6%48.5%
1500-1749Classical1,45148.9%47.0%3.7%49.3%
1500-1749Correspondence13539.6%37.8%3.7%58.5%
1750-1999Bullet24,92556.9%55.8%2.2%42.0%
1750-1999Blitz42,05454.7%53.0%3.4%43.6%
1750-199910+0 rapid10,74554.0%52.2%3.5%44.2%
1750-1999>10 min rapid2,47251.5%49.6%3.9%46.5%
1750-1999Classical52251.7%49.4%4.6%46.0%
2000-2249Bullet20,71655.7%54.2%2.8%42.9%
2000-2249Blitz25,70753.4%51.3%4.3%44.4%
2000-224910+0 rapid3,64651.5%49.0%4.9%46.1%
2000-2249>10 min rapid68254.8%52.5%4.5%43.0%
2000-2249Classical17445.7%41.4%8.6%50.0%
2250-2499Bullet11,17752.5%50.6%3.9%45.5%
2250-2499Blitz4,70349.1%46.0%6.2%47.8%
2250-249910+0 rapid55559.5%57.1%4.7%38.2%
2500-2749Bullet3,88951.2%48.7%5.0%46.3%
2500-2749Blitz38752.2%46.5%11.4%42.1%
2750-2999Bullet52041.3%38.3%6.2%55.6%

Halloween vs all-game White results in the same bucket

Table A6.

Avg ratingGame typeHalloween gamesAll gamesHalloween White winAll-game White winWin gapHalloween White score %*All-game White score %*Score gap
250-499Blitz135164,17237.0%46.3%-9.2%42.6%51.0%-8.4%
250-49910+0 rapid129130,88334.1%46.2%-12.1%40.3%51.4%-11.1%
250-499>10 min rapid231121,13229.9%44.7%-14.8%37.2%51.2%-14.0%
500-749Bullet1,5891,981,45454.2%50.6%+3.6%55.1%51.3%+3.8%
500-749Blitz3,7465,638,20749.3%49.1%+0.2%51.7%51.6%+0.0%
500-74910+0 rapid2,4302,939,28745.8%48.5%-2.8%48.9%51.8%-3.0%
500-749>10 min rapid2,1512,173,86237.7%48.4%-10.6%41.2%52.1%-10.9%
750-999Bullet16,11216,971,04055.8%50.6%+5.2%56.6%51.3%+5.3%
750-999Blitz25,59935,523,72952.5%49.9%+2.5%54.3%51.9%+2.4%
750-99910+0 rapid12,77212,895,57350.5%49.5%+1.0%52.8%51.9%+0.9%
750-999>10 min rapid7,7897,722,07648.8%49.4%-0.6%51.2%52.0%-0.8%
750-999Classical197233,62344.7%48.7%-4.0%49.0%51.8%-2.8%
1000-1249Bullet29,47247,509,30055.3%50.3%+5.0%56.2%51.1%+5.1%
1000-1249Blitz52,62285,269,87952.8%50.1%+2.7%54.4%51.9%+2.5%
1000-124910+0 rapid26,67826,585,66852.0%50.1%+1.9%53.9%52.2%+1.7%
1000-1249>10 min rapid12,13512,251,83050.1%50.0%+0.2%52.0%52.2%-0.1%
1000-1249Classical871986,76650.5%49.7%+0.8%53.0%52.1%+0.9%
1250-1499Bullet30,61884,339,35456.5%50.1%+6.4%57.4%51.0%+6.4%
1250-1499Blitz53,773139,691,40452.9%49.9%+3.0%54.4%51.7%+2.6%
1250-149910+0 rapid27,02638,981,03251.6%49.9%+1.6%53.2%51.9%+1.3%
1250-1499>10 min rapid10,04614,966,84748.8%49.9%-1.1%50.4%51.9%-1.5%
1250-1499Classical1,6922,355,78748.9%49.8%-0.9%50.8%52.0%-1.2%
1500-1749Bullet30,252119,660,83957.0%50.0%+7.0%58.0%51.2%+6.9%
1500-1749Blitz48,073182,267,46153.4%49.7%+3.7%54.9%51.6%+3.2%
1500-174910+0 rapid17,77043,940,42350.9%49.6%+1.3%52.4%51.7%+0.8%
1500-1749>10 min rapid5,62515,349,34947.9%49.5%-1.6%49.7%51.8%-2.1%
1500-1749Classical1,4513,204,60547.0%49.4%-2.4%48.9%51.8%-2.9%
1500-1749Correspondence135347,29137.8%49.3%-11.5%39.6%50.4%-10.8%
1750-1999Bullet24,925135,521,06955.8%49.9%+5.9%56.9%51.4%+5.5%
1750-1999Blitz42,054169,456,29953.0%49.4%+3.7%54.7%51.6%+3.1%
1750-199910+0 rapid10,74532,468,88152.2%49.3%+2.9%54.0%51.8%+2.2%
1750-1999>10 min rapid2,47210,535,53249.6%49.0%+0.6%51.5%51.9%-0.4%
1750-1999Classical5221,804,68649.4%48.5%+1.0%51.7%51.8%-0.1%
2000-2249Bullet20,716106,351,90754.2%49.9%+4.4%55.7%51.7%+4.0%
2000-2249Blitz25,70781,195,98051.3%49.1%+2.2%53.4%51.9%+1.5%
2000-224910+0 rapid3,64610,436,74549.0%48.7%+0.3%51.5%51.9%-0.4%
2000-2249>10 min rapid6823,096,84852.5%48.0%+4.5%54.8%52.0%+2.7%
2000-2249Classical174390,85741.4%46.8%-5.4%45.7%51.9%-6.2%
2250-2499Bullet11,17750,217,92150.6%49.9%+0.7%52.5%52.1%+0.5%
2250-2499Blitz4,70319,187,84746.0%48.6%-2.6%49.1%52.3%-3.3%
2250-249910+0 rapid5551,343,11657.1%47.6%+9.5%59.5%52.2%+7.3%
2500-2749Bullet3,88914,161,56348.7%49.5%-0.8%51.2%52.2%-1.1%
2500-2749Blitz3872,686,67046.5%47.7%-1.2%52.2%52.6%-0.4%
2750-2999Bullet5203,346,76338.3%49.0%-10.7%41.3%52.3%-11.0%

Reference win rates by color

Table A7.

Avg ratingGame typeAll gamesWhite winBlack winDrawWhite score %*Black score %*
250-499Blitz164,17246.3%44.3%9.5%51.0%49.0%
250-49910+0 rapid130,88346.2%43.5%10.3%51.4%48.6%
250-499>10 min rapid121,13244.7%42.2%13.1%51.2%48.8%
500-749Bullet1,981,45450.6%48.0%1.3%51.3%48.7%
500-749Blitz5,638,20749.1%45.8%5.1%51.6%48.4%
500-74910+0 rapid2,939,28748.5%44.8%6.7%51.8%48.2%
500-749>10 min rapid2,173,86248.4%44.2%7.5%52.1%47.9%
750-999Bullet16,971,04050.6%48.0%1.4%51.3%48.7%
750-999Blitz35,523,72949.9%46.1%4.0%51.9%48.1%
750-99910+0 rapid12,895,57349.5%45.7%4.8%51.9%48.1%
750-999>10 min rapid7,722,07649.4%45.4%5.1%52.0%48.0%
750-999Classical233,62348.7%45.0%6.2%51.8%48.2%
1000-1249Bullet47,509,30050.3%48.1%1.6%51.1%48.9%
1000-1249Blitz85,269,87950.1%46.2%3.6%51.9%48.1%
1000-124910+0 rapid26,585,66850.1%45.7%4.1%52.2%47.8%
1000-1249>10 min rapid12,251,83050.0%45.6%4.4%52.2%47.8%
1000-1249Classical986,76649.7%45.5%4.8%52.1%47.9%
1250-1499Bullet84,339,35450.1%48.0%1.9%51.0%49.0%
1250-1499Blitz139,691,40449.9%46.4%3.6%51.7%48.3%
1250-149910+0 rapid38,981,03249.9%46.1%3.9%51.9%48.1%
1250-1499>10 min rapid14,966,84749.9%46.0%4.2%51.9%48.1%
1250-1499Classical2,355,78749.8%45.9%4.3%52.0%48.0%
1500-1749Bullet119,660,83950.0%47.7%2.3%51.2%48.8%
1500-1749Blitz182,267,46149.7%46.4%3.9%51.6%48.4%
1500-174910+0 rapid43,940,42349.6%46.2%4.2%51.7%48.3%
1500-1749>10 min rapid15,349,34949.5%45.9%4.6%51.8%48.2%
1500-1749Classical3,204,60549.4%45.8%4.8%51.8%48.2%
1500-1749Correspondence347,29149.3%48.5%2.1%50.4%49.6%
1750-1999Bullet135,521,06949.9%47.2%2.9%51.4%48.6%
1750-1999Blitz169,456,29949.4%46.1%4.5%51.6%48.4%
1750-199910+0 rapid32,468,88149.3%45.6%5.1%51.8%48.2%
1750-1999>10 min rapid10,535,53249.0%45.1%5.9%51.9%48.1%
1750-1999Classical1,804,68648.5%44.8%6.7%51.8%48.2%
2000-2249Bullet106,351,90749.9%46.5%3.6%51.7%48.3%
2000-2249Blitz81,195,98049.1%45.3%5.6%51.9%48.1%
2000-224910+0 rapid10,436,74548.7%45.0%6.3%51.9%48.1%
2000-2249>10 min rapid3,096,84848.0%44.0%8.0%52.0%48.0%
2000-2249Classical390,85746.8%43.0%10.2%51.9%48.1%
2250-2499Bullet50,217,92149.9%45.7%4.4%52.1%47.9%
2250-2499Blitz19,187,84748.6%43.9%7.5%52.3%47.7%
2250-249910+0 rapid1,343,11647.6%43.3%9.1%52.2%47.8%
2500-2749Bullet14,161,56349.5%45.0%5.6%52.2%47.8%
2500-2749Blitz2,686,67047.7%42.6%9.7%52.6%47.4%
2750-2999Bullet3,346,76349.0%44.3%6.7%52.3%47.7%

Detailed Clock breakdowns

This table uses the January 2025-May 2026 exact opportunity parse. It compares games where White played Nxe5 with games where the same Halloween setup appeared but White declined it. No engine analysis is used.

Detailed clock breakdown by Elo range and game type

Rows below suppress cells with 100 or fewer exact opportunities to avoid extremely noisy timing percentages.

Table A8.

Avg ratingGame typeUsed gamesUsed: White timeout win %Declined gamesDeclined: White timeout win %Timeout win gapUsed: White sec/moveUsed: Black sec/moveDeclined: White sec/moveDeclined: Black sec/moveBlack slowdown when used
250-499Bullet2339.1%57541.0%-1.9%3.933.133.323.78-0.65
250-499Blitz13515.6%2,75613.6%+1.9%5.635.716.056.24-0.53
250-49910+0 rapid1296.2%2,7509.8%-3.6%6.466.386.837.08-0.70
250-499>10 min rapid2315.2%5,8868.4%-3.2%8.488.268.438.58-0.32
500-749Bullet1,58938.3%40,87035.0%+3.3%2.352.822.562.86-0.04
500-749Blitz3,74610.5%123,51711.8%-1.3%4.715.695.425.84-0.15
500-74910+0 rapid2,4306.3%75,8207.5%-1.2%5.896.676.897.27-0.60
500-749>10 min rapid2,1514.3%123,5656.5%-2.2%8.048.268.659.08-0.82
500-749Classical205.0%7943.9%+1.1%13.399.6511.2311.16-1.51
750-999Bullet16,11232.5%359,07631.6%+0.9%1.982.541.992.24+0.30
750-999Blitz25,5999.8%753,59510.4%-0.6%3.955.164.444.95+0.21
750-99910+0 rapid12,7724.9%362,9165.8%-0.9%5.186.626.316.90-0.28
750-999>10 min rapid7,7894.0%395,8184.6%-0.6%7.419.028.509.13-0.11
750-999Classical1976.6%9,4875.3%+1.3%9.9714.0911.5811.92+2.17
1000-1249Bullet29,47229.5%716,64128.5%+1.0%1.732.301.591.81+0.49
1000-1249Blitz52,6229.4%1,424,2509.8%-0.5%3.594.803.644.10+0.70
1000-124910+0 rapid26,6784.6%646,7514.9%-0.4%4.986.525.606.23+0.29
1000-1249>10 min rapid12,1353.6%467,5853.8%-0.2%7.569.528.289.12+0.40
1000-1249Classical8714.5%34,7894.8%-0.3%9.6113.1011.8812.71+0.39
1000-1249Correspondence50.0%25810.9%-10.9%0.000.000.000.00+0.00
1250-1499Bullet30,61828.4%825,15226.5%+1.9%1.502.031.341.54+0.49
1250-1499Blitz53,7739.6%1,582,4729.8%-0.2%3.294.403.043.46+0.94
1250-149910+0 rapid27,0264.5%660,4794.7%-0.2%4.976.465.105.71+0.75
1250-1499>10 min rapid10,0463.3%320,6713.9%-0.6%8.1110.198.289.28+0.91
1250-1499Classical1,6924.0%59,4254.3%-0.4%9.8612.9512.0213.18-0.23
1250-1499Correspondence6124.6%1,93612.5%+12.1%0.000.000.000.00+0.00
1500-1749Bullet30,25226.4%810,68925.3%+1.1%1.381.911.161.33+0.58
1500-1749Blitz48,07310.4%1,432,70610.4%-0.0%3.154.192.663.04+1.15
1500-174910+0 rapid17,7704.3%478,2654.7%-0.4%5.276.584.785.37+1.22
1500-1749>10 min rapid5,6253.7%183,4454.2%-0.5%8.7010.858.209.27+1.59
1500-1749Classical1,4513.1%50,7723.7%-0.6%11.4115.5513.0514.74+0.81
1500-1749Correspondence1354.4%4,33814.1%-9.7%0.000.000.000.00+0.00
1750-1999Bullet24,92524.8%706,93124.8%+0.0%1.241.661.031.19+0.47
1750-1999Blitz42,05411.8%995,00811.4%+0.4%3.043.962.562.86+1.10
1750-199910+0 rapid10,7455.0%238,5365.1%-0.1%5.747.114.715.29+1.83
1750-1999>10 min rapid2,4724.2%79,9764.9%-0.7%9.0711.718.359.36+2.36
1750-1999Classical5222.1%17,0943.1%-1.0%12.8318.2315.0717.12+1.11
1750-1999Correspondence875.7%3,4387.9%-2.1%0.000.000.000.00+0.00
2000-2249Bullet20,71623.8%460,95724.2%-0.4%1.151.490.951.10+0.38
2000-2249Blitz25,70712.4%442,28211.9%+0.6%2.613.592.572.87+0.72
2000-224910+0 rapid3,6465.3%68,7835.5%-0.1%5.747.544.885.52+2.02
2000-2249>10 min rapid6825.3%20,0335.0%+0.2%8.9811.789.2510.26+1.53
2000-2249Classical1741.7%3,2113.7%-2.0%18.0520.6820.3622.65-1.97
2000-2249Correspondence267.7%1,4355.0%+2.7%0.000.000.000.00+0.00
2250-2499Bullet11,17721.5%213,04322.1%-0.6%0.931.160.851.00+0.15
2250-2499Blitz4,70311.4%123,44611.7%-0.3%2.653.512.492.86+0.65
2250-249910+0 rapid5554.3%12,2495.2%-0.8%5.597.915.046.15+1.76
2250-2499>10 min rapid961.0%2,4204.2%-3.2%10.0312.209.2110.38+1.82
2250-2499Classical130.0%3482.6%-2.6%10.1521.0625.5129.88-8.82
2250-2499Correspondence130.0%2708.1%-8.1%0.000.000.000.00+0.00
2500-2749Bullet3,88918.7%74,22219.1%-0.4%0.730.980.720.87+0.11
2500-2749Blitz3878.0%23,56810.9%-2.9%2.493.592.332.71+0.88
2500-274910+0 rapid130.0%6784.6%-4.6%5.389.625.626.84+2.78
2750-2999Bullet52013.8%19,82914.9%-1.1%0.730.890.690.82+0.07
2750-2999Blitz10.0%2,0327.9%-7.9%2.403.101.982.45+0.65
3000-3249Bullet110.0%3,69812.4%-12.4%0.590.830.600.74+0.08
3250-3499Bullet20.0%1426.3%-6.3%0.200.550.550.64-0.09